I’m not a successful game developer. My most popular game, Frantic Architect, only had 410,678 free installs before being removed from the App Store; nothing compared to the likes of Flappy Bird or 2048.
But I was 21, had an unconventional but respectable background in games, and had built the game by myself with relatively little effort. This looked like the perfect jumpstart to my career as an indie game developer.
Instead I quit.